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The cars in GP3 are very responsive and very grippy, surprisingly so for cars on grooved tyres. You have no choice if you want to get anywhere - it's the only way to drive these cars on the limit. Once you have the circuits memorised you can start to let go of the driving aids.
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You can read the manual all you like, but at the end of the day you'll learn most from what you do on the track. You learn much more on the first lap out of the pits." You don't learn anything from doing that, though. Autosport's Mark Hughes interviewed him - "After I'd slept, we took the BMW we'd been loaned around the track. Jenson Button arrived in Melbourne on the Saturday before the event and went round the track - then still a public road - in a loaned BMW.
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In March 2000 another driver made the jump from F3 to F1. Not that reference to the manual would be a major problem - GP3 comes with a well written 170 page book that takes its time going over every aspect of learning your F1 racecraft. Crammond's concise technical explanations can be called on demand without recourse to the manual. The idea really comes into its own in the car setup screens, where Mr. Hotspots actually play a big part in GP3, as most of the important menu options have an info box attached to them. In addition the game provides interactive maps of each circuit, which can be viewed from four directions, and which contains hotspots providing useful information on each corner.
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If you've been watching a lot of Grands Prix on TV then you'll be able to relay that knowledge into the game - the circuit layouts here are the most realistic I've ever seen, bar none. The first most important skill to learn is an understanding of the circuit layouts, and again GP3 doesn't let you down.

The developers of F1 World Grand Prix could learn something from this. And whilst we're at it, the entire menu system is worthy of a mention - it's a classic piece of intelligent design, and allows you to set up your desired race with a few mouse clicks without sacrificing the wealth of menu options that GP2 was renown for. Total time taken from opening the box to driving the first race: 5 minutes. The game also comes with a Quickrace option that lets you drive a 3 lap race without any fuss. These get switched off as you progress through the game's five difficulty levels, thus putting the onus on you to learn the skills required whilst providing a beautifully judged learning curve. The beginner driver can jump straight into the thick of things using the excellent array of driver aids, letting the computer take care of gearing, braking, throttle and steering control, and providing an ideal line trace, thus helping keep the awesome 750bhp on tap under harness. The initiation process in GP3 is not so extreme, and thankfully doesn't take years - this is no Grand Prix Legends. In 1997 Gerhard would retire, a legend in his own right, with a career total of 10 victories. As everybody says, it takes time to learn it, several years." He's probably about as perceptive as they get. Christopher Hilton wrote in his acclaimed biography of the Austrian that during the race, "Berger treasured the straights to gather himself, Lauda, travelling a great deal faster, had the experience to be able to execute bluffs and double bluffs with a flawed car. At the same race, current Austrian legend Niki Lauda was fighting for the championship when his gearbox started to play up.

Going straight from F3 to F1, it was a tall order, especially at a place as daunting as the Osterreichring. Back in 1984 Gerhard Berger made his F1 debut in his ATS BMW at his home race, Austria. Difficulty Setting: RookieĮverybody needs to start somewhere. It may not have the most realistic rendition of the physics of an modern F1 car ever (that accolade goes to F1 2000), but then again it doesn't need it - go side-by-side with the AI in GP3 for a few laps around Silverstone or Monaco or any other of the game's 16 circuits and I guarantee you'll come out feeling like a real Grand Prix driver. All the hallmarks of his handiwork are here, from the bulky and detailed cockpit styling to the wonderful car handling which any would-be driver can take confidence in. Geoff Crammond is the guy who practically kickstarted the motorsport sim industry, and knows exactly what it takes to produce a great game. Its sheer class lies in the quality of the racing that it offers. But at the end of the day, it's still the most satisfying F1 simulation to come out since its predecessor. Maybe Hasbro should have gone for the more befitting title of Grand Prix 2.5 - after all, this game features teams and cars that are 2 years old and is built on top of the architecture of a DOS game that is out of date by double that.
